Anarya’s Secret: An Earthdawn Novel – Now Available On The Kindle

My 2007 novel Anarya’s Secret: An Earthdawn Novel is now available on the Kindle from Amazon US and Amazon UK.

It’s the third of my books to become available on the Kindle. My short story collection Transported and the NZ science fiction poetry anthology Voyagers, which I co-edited with Mark Pirie, are also available.

You can find out more about Anarya’s Secret in this introduction to it [note: some of the links are now out of date] and read the first part of the Prologue, which gives the context, derived from the Earthdawn universe, in which the novel takes place.

Anarya’s Secret is also available as a hardback, paperback, or e-book (via RPGNow or DriveThru).

Anarya’s Secret was the first in RedBrick’s line of Earthdawn novels, which includes both originals and reprints, and you can see the full line of novels (and other Earthdawn products) on their site.

We All Have To Eat: Anarya’s Secret Moves Home

My Earthdawn novel Anarya’s Secret, published in December 2007, now has a new home page on the revamped site of RedBrick, which has just released the Earthdawn 3rd edition. You can now find Anarya’s Secret here:

http://www.redbrick-limited.com/cms/index.php?categoryid=67&book_id=12

Here’s the first few paragraphs of Anarya’s Secret, to give you an idea of what the book, and Earthdawn, are about:

Anarya’s Secret – Prologue

We all have to eat.

Anarya grew up in a community sliding down the long slope to extinction. She played with toys handed down through the generations, and followed her parents from plaza to farm, from farm to market stall, from market stall to plaza, without wondering why there were so few other children, or why the lights were dim, or why so much of her world was shadow and silence. And as for the sun and the sky, she never thought of them, for she had never seen them.

Fifteen generations ago, the ancestors of her ancestors lived in the fertile valley of the river then known as the Volost, which rose on the northern flanks of the Tylon Mountains. There they farmed, and sometimes fought. They traded with the human communities of the Tylon and the t‘skrang of the Serpent River, and did not give undue thought to the future.

Then emissaries from the Theran Empire came among them and told them of the coming Scourge: the time when the magical potential of the world would be so great that Horrors from other dimensions would be able to enter and ravage it, devouring bodies, devouring minds. The people of the Volost took a lot of persuasion, but the Therans were persistent; and as the years went by, even farmers who never stirred from their soil could no longer deny the reports that reached them from north and south, of terrible things gathering at the margins of the inhabited lands, and breaking through to wreak havoc on the innocent and the ill prepared.

So the elders of the villages along the Volost swallowed their pride and began the construction of Kaer Volost within the mountains at the valley‘s head. They paid a high price in coin and freedom, but they built well, hewing as closely as possible to the Theran plan; and when the time came, they retreated behind their orichalcum doors and prepared to wait out the Scourge deep within the rock.

The doors and the barriers, both magical and physical, held against the worst that came to their world. Even as their valley was turned from fertile earth to Horror-haunted wasteland, its people survived deep within the kaer, and recounted their history in the plaza at night, comforting themselves with the hope that, though they would never again see the sun themselves, their far, far descendants would once more walk free on the surface.

But if Kaer Volost was a refuge, it was also a prison: a prison for the souls of the old, living out their days in a growing darkness, and a greater prison for the souls of the young, trapped in a cage they could not escape.

For the first ten generations after the doors were sealed it was, at least, a well-lit and well-provisioned prison. Using natural water and magical light, the people could grow all the food they needed, and though their skins became deathly pale from the absence of sunlight, and their bones were unduly prone to breaking, in most respects they were healthy enough in body.

Then the magic began to fade. Who can say why? It may be that a little knowledge was lost as each generation of magicians and adepts passed on its learning to its successors, until some irrecoverable threshold was crossed. It may be that the loss of magic within the kaer was connected with the loss of magic in the world outside, for it was at this time that the kaer‘s elemental clock first showed movement. The ball of True earth, suspended above its dish of True water, began, infinitesimally, to fall. The closer it got to the water, the less the level of magic was in the world outside; and when it reached the water and dissolved, then the magic in the world outside would have gone too, and with it the Horrors. Then all could rejoice, and throw open the doors of the kaer.

Eventually, the doors do get thrown open. It doesn’t prove to be such a good decision, because we all have to eat …

You can buy Anarya’s Secret online as a hardback, paperback, or e-book (via RPGNow or DriveThru).

My Earthdawn Novel “Anarya’s Secret” Is One Year Old

My Earthdawn novel Anarya’s Secret was published one year ago today.

It’s a fantasy novel, set in the universe of the Earthdawn roleplaying game – a game developed by FASA, and continued and expanded by New Zealand games publisher RedBrick.

Here’s the publisher’s blurb:

Kendik Dezelek is a young Swordmaster. He’s tall, strong, and well-trained. But when he leaves his home village on the road to adventure, he soon finds that those things will only get you so far. In the land between the Tylon Mountains and the Serpent River, friend and foe are not always as they appear.

In a world still recovering from the Scourge, when Horrors ravaged the land of Barsaive, Kendik is soon forced to choose between a range of evils. He travels with the surly and disreputable Turgut brothers. He encounters the bloated tyrant Lord Tesek, ruler of the growing city of Borzim. And he is ensnared in the plots of the feared and mysterious House of the Wheel.

Most of all, he meets Anarya Chezarin, who enters his life from the depths of an ancient stronghold. Who is she, and what is her secret? It may cost Kendik and Anarya more than their lives to find out.

I had a great time writing Anarya’s Secret! It’s stuffed to the gills with plot, incidents, happenings, mysterious humans and even more mysterious non-humans. It’s got adventure, romance and tentacles. If you’re a gamer yourself, or there’s a gamer in your family, I think there’s plenty in Anarya’s Secret to keep them entertained.

You can buy Anarya’s Secret online as a hardback, paperback, or e-book (via RPGNow or DriveThru).

Earthdawn News: A New Novel, A New System

Two quick items of Earthdawn news:

My Earthdawn novel Anarya’s Secret has become the head of a dynasty (well, a line of books, anyway). RedBrick has now released a second Earthdawn novel, Dark Shadows of Yesterday, to join Anarya’s Secret.

Also, Redbrick and Wizards of the Coast have jointly announced a tie-up between Earthdawn and the mother and father of all roleplaying games, Dungeons and Dragons: Earthdawn Age of Legend Announced for D&D Fourth Edition.

Things are happening in Barsaive!

How It Came to Pass: Anarya’s Secret

Anarya’s Secret began with an email message in late 2005. It was from Richard Vowles of RedBrick Limited. He explained that RedBrick had recently taken over the rights to the “classic” version of fantasy roleplaying game Earthdawn from its American parent company, and were looking for someone to write a novel set in that universe. They had found my website, and thought I might be their man. Would I be interested?

At first I wasn’t sure. It had been many years since I had done any gaming. (I was very fond of Runequest – the first edition, set in Glorantha – and had played a little D&D as well.) I had never played Earthdawn, and was worried that this would lead to me inadvertently breaking the rules of the world. What’s more, novels set in gaming universes didn’t have a universally high reputation.

On the other hand, I’d greatly enjoyed many of the Shadowrun novels produced by FASA, especially those written by Nigel D. Findley, and my interest was piqued when I found out that Earthdawn is set in the same universe as Shadowrun, except that Shadowrun takes place in the future and Earthdawn in the remote past.

And just as I wasn’t yet sure that this was a project I wanted to take on, so RedBrick had to be sure that I could do a good job of an Earthdawn novel. So we agreed that I’d write and send in the first few chapters, and we’d see how both parties felt after that.

By the time I’d written the Prologue and Chapters 1 and 2, I was hooked. I had a protagonist, a naive but well-meaning young man called Kendik Dezelek. I had got him in over his head with some dubious new associates, the Turgut brothers. I had taken them to the mouth of an ancient, long-abandoned stronghold. And someone had emerged from the stronghold to meet them – someone with a secret.

Earthdawn is set in a world in which, though magic, the human race has split into many branches – some familiar from mythology (orks, trolls, dwarves), others not. Perhaps the most alien are the lizard-like t’skrang, and I decided that they would play a crucial role in the story. With that decision, the general outline of the rest of the novel fell into place.

So I sent in my few chapters and waited to see what RedBrick would say. They said yes, and I was away. Kendik Dezelek, Anarya Chezarin – the woman with a secret – and the Turgut brothers left the mouth of the ancient stronghold, Kaer Volost, and went on their way. Adventure, as they say, lay in wait. So did guards, wizards, petty tyrants, and t’skrang with a whole slew of hidden agendas. And if you play Earthdawn, you’ll have some idea what I mean when I say that the Scourge has never quite ended.

I broke the odd rule in my early drafts, but Carsten Damm, my excellent editor, was there to point out my transgressions and suggest creative solutions. With his help, I had a lot of fun writing Anarya’s Secret. I hope you’ll find it a lot of fun (and a lot of shock, surprise and excitement) to read.

Anarya’s Secret is available in hardback, paperback, and e-book formats.

Anarya’s Secret Published

My fantasy novel Anarya’s Secret: An Earthdawn Novel was published yesterday. I’ll put up more information about it soon, but in the meantime, you can see more details about the book on the Earthdawn site. It’s available in e-book, paperback, and hardback formats.

You can now read the novel’s Prologue online.

In late 2005, shortly after New Zealand company RedBrick took over the Earthdawn licence from its American originators, they approached me to write a novel set in the Earthdawn universe. And that’s what I set out to do. My hope is that Anarya’s Secret will work equally well as a novel for those who play the game, and for those who’ve never heard of it before. You don’t need to have played Earthdawn to enjoy this book.